![]() ![]() According to Jagex staff’s in-game comments, upgrading is intended to be the fast, expensive method of training with leveling by creating items from scratch being the slow, cheap method. Items can be upgraded six times up to “decorated,” at which the item can no longer be equipped but can be traded in for a lump sum of experience. ![]() The new system appears to be promoting creating less items by putting more emphasis on re-smithing what you’ve already created. Right now smithing is a simple operation of clicking on an anvil with the ore in your inventory, selecting what you want to create, and pressing a button. Smithing on the other hand appears to be going for slower production but more returns per creation, so you won’t be pumping out hundreds of swords per hour but the experience you receive per sword will be better than the system that currently exists. While this does mean that it’ll be more possible to mine while not paying full attention, you’ll still want to check in every so often and click the ore to restore your stamina bar, which will slow down gathering as it depletes. In addition, it looks like all of the ore will be moved over to a community, non-competitive style with ore nodes that do not deplete. Under the new system, instead of offering a chance with each strike, Jagex is going for predictability by introducing a timed slider which grants an ore once it fills up, its speed decided by your level, quality of pickaxe, and quality of ore. For most ores in the game, the rock depletes after one strike and you have to wait for it to refresh before it can be struck again. In current RuneScape, mining is essentially handled by dice roll, with every strike giving the chance to collect an ore based on your mining level, the level of the rock, and your quality of pickaxe. Mining appears to be going for predictability and ease of access. One thing that’s obvious about this planned update is that both skills are see a slowdown in production, Requiring 85 mining (of the 99 skill cap) to mine Rune and 85-99 smithing to create its equipment made a lot more sense in 2001 when rune was the best armor in the game (which it still is for non-members) and rune was incredibly rare with two very slowly spawning nodes deep in the player-vs-player wilderness. Both skills were released in 2001 and have received sporadic updates throughout the years to boost their usefulness, but it can hardly be argued that either skill has been left behind as the game has progressed. ![]() Mining & Smithing are widely regarded as extremely antiquated skills in RuneScape, as Jagex essentially filled out the skill without much future proofing. ![]()
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